*All sounds are from personal recordings, synthesizers, my personal field recording library, and samples*
This is a Sound Design demonstration of my skills in 2021 for non-linear media such as gameplay and action sequences using a combination of Logic Pro X and Pro Tools.
SOUND DESIGN DEMO
This is a Sound Design demonstration of my skills for linear media such as cutscenes and trailers.
This is a demonstration of some dialogue sound designs I worked on in Logic X Pro using a combination of the following plug-ins:
- Phoenix Verb
- iZotope Collection
- and other Logic Pro X stock plugins
N3-VR (pronounced “Never”) is a first-person puzzle game. Its protagonist, Little Drone, is a robot whose task is to repair a seemingly derelict frigate called Pan’s Flight to ensure that it can reach its final destination. All sound design and dialogue has been produced, designed, and programmed by me. My team of over 20 people has been working remotely on this project.
Hey there, I’m Wayne Messam II (WMII). I work as a Technical Sound Designer specializing in Sci-Fi Sound Design and Audio Programming System Creation. Thanks for listening to my Sound Design Reel!
I am currently producing audio for my video game studio Neptune’s Cloud and my teams of indie game development professionals under the name Little Drones and The Infected. In my work, I place a huge emphasis on developing unique audio experiences through dynamic audio system design and implementation. Additionally, Neptune’s Cloud provides live events for game audio professionals such as the Game Audio Jam that gives composers and sound designers a weekend challenge to design game audio for their portfolios. I help host to enhance the skill level of the industry by providing quality material selections and feedback.
In the fall of 2020, I graduated from Florida Atlantic University earning my BA in Music with a concentration in Commercial Music Technology after being a part of the 2020 Game Sound Con Scholar’s Program. Outside of learning audio engineering and production techniques at my internship with Hoot Wisdom Recordings, (record label) I utilized many online education sources both in and out of college in order to develop my craft for sound design, composition, and programming in C#.
Because my university did not provide courses for game audio specifically, I took it upon myself to bring game audio to my alma mater. I ended my collegiate career leaving behind a research project about Game Audio Experimentation through demo reels in the video game industry that will propel any students after me who are interested in a career in game audio. Today, I successfully founded FAU’s Game Development Club as an alumni to do my part in making sure that game development continues to grow as a practice on the East coast of the US.