SOUND DESIGN
DEMO REEL
*All sounds are from personal recordings, synthesizers, my personal field recording library, and samples*

SOUND DESIGN

SOUND DESIGN
DEMO REEL

SOUND DESIGN DEMONSTRATION

This is a Sound Design demonstration of my skills in 2021 for non-linear media such as gameplay and action sequences using a combination of Logic Pro X and Pro Tools.

BORDERLANDS 3
SOUND DESIGN DEMO

BORDERLANDS 3 SOUND DESIGN DEMONSTRATION

This is a Sound Design demonstration of my skills for linear media such as cutscenes and trailers.

DIALOGUE EDITING

DIALOGUE EDITING
DEMO REEL

DIALOGUE EDITING DEMONSTRATION

This is a demonstration of some dialogue sound designs I worked on in Logic X Pro using a combination of the following plug-ins:

  • Phoenix Verb
  • FabFilter
  • iZotope Collection
  • Waves
  • and other Logic Pro X stock plugins

N3-VR TRAILER

N3-VR – LITTLE DRONES

N3-VR (pronounced “Never”) is a first-person puzzle game. Its protagonist, Little Drone, is a robot whose task is to repair a seemingly derelict frigate called Pan’s Flight to ensure that it can reach its final destination. All sound design and dialogue has been produced, designed, and programmed by me. My team of over 20 people has been working remotely on this project.

BIO

WMII

You can find my CV Here.

Hey there, I’m Wayne Messam II (WMII). I work as a game audio designer specializing in Sci-Fi Sound Design and Audio Programming System Creation. Thanks for listening to my game audio reel!

I am currently producing audio for my video game studio Neptune’s Cloud and my team of indie game development professionals under the name Little Drones. In my work, I place a huge emphasis on developing unique audio experiences through audio system design and implementation.

In the fall of 2020, I graduated from Florida Atlantic University earning my BA in Musiwith a concentration in Commercial Music Technology after being a part of the 2020 Game Sound Con Scholar’s Program. Outside of learning audio engineering and production techniques at my internship with Hoot Wisdom Recordings, (record label) I utilized many online education sources both in and out of college in order to develop my craft for sound design, composition, and programming in C#.

Because my university did not provide courses for game audio specifically, I took it upon myself to bring game audio to my alma mater. I ended my collegiate career leaving behind a research project about Game Audio Experimentation through demo reels in the video game industry that will propel any students after me who are interested in a career in game audio.