Welcome to my Game Audio Portfolio!

Technical Sound Designer

I am a Technical Sound Designer with AAA experience creating immersive and colorful sonic environments that make players appreciative of the attention to detail in their games. I specialize in theme-expressive procedural audio, interactive music, and technical engine tools, primarily using Unreal Engine, Wwise, and MetaSounds.

Technical Sound Design Demo Reel



About Me

Wayne M Messam II

Technical Sound Designer

Hi, I’m Wayne Messam II, a Technical Sound Designer and Game Developer with over seven years of experience crafting immersive audio systems for video games. I specialize in building scalable and responsive sound design solutions using Unreal Engine (Blueprints, MetaSounds, and C++), Wwise, and Unity (C#). My work focuses on creating interactive music systems, optimized implementation pipelines, and procedural audio logic that brings gameplay to life.

Most recently, I contributed to No Rest For The Wicked through Formosa Interactive and Moon Studios. There, I engineered adaptive boss music systems, implemented animation-synced combat and equipment sounds, and calibrated complex 3D ambience zones using Wwise’s spatial tools—all within a AAA production pipeline. Across other projects, including Parallax Protocol and Crumble Party!, I’ve led development on audio settings, interactive music systems, and universe-aware ambient design using both Wwise and MetaSounds.

As the founder of Neptune’s Cloud, I develop games and audio experiences that prioritize story-driven gameplay, emotional depth, and cultural relevance, especially for Black, Queer, and introspective players. Through Neptune’s Cloud Education, I also teach technical sound design and interactive audio implementation in workshops and virtual masterclasses, helping aspiring devs gain confidence with professional tools and pipelines.

My goal is to design systems that aren’t just technically impressive, but emotionally resonant. Whether I’m collaborating with composers and designers or writing systems from the ground up, I focus on clarity, optimization, and creative impact.